General Stats(Attack Potency,Speed,Stamina..)



ALERT: We got everything from the VS Battles Wiki because we’re lame degenerates who can’t make their own pages. All credit goes to them.

Attack Potency: Go to this link for Attack Potency.

Striking Strength: Same as Attack Potency, except its more specifically in a single attack.

Speed: Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: Attack Speed, Combat Speed, Reaction Speed, Travel Speed, and Flight Speed. The term "Speed" normally refers to Combat Speed.

Attack Speed
The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

Combat Speed
The speed at which a character can fight.

Reaction Speed
Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

Travel Speed
The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

Flight Speed
The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

High flight speed logically requires similar reaction speed in order to manoeuvre when approaching different objects.

However, certain franchises, such as Marvel Comics (and DC Comics or Image Comics, which follow the same conventions), make a great distinction between regular movement speed and flight speed.

As such, we have generally assumed that the characters' regular reaction or combat speeds are roughly equivalent to their flight speeds unless this is clearly contradicted.

Conversion
You can use this calculator to convert from one speed unit to another.

Speed Levels
Infinite (The ability to move an infinite distance within a finite amount of time. Teleportation does not count.)

Inaccessible (The ability to move distances,    whether finite or infinite, in zero time. This is usually achieved by moving in places outside of time or places where time doesn't flow. Teleportation does not count.)

Immeasurable (The ability to move in a negative amount of time. The ability to time travel through sheer speed alone. Movement beyond linear time. This is why the speed cannot be measured. Given that S = D/T, if T is undefined the speed formula cannot be applied. This is the same reason why multiple temporal dimensions also grant immeasurable speed.)

Irrelevant (Being so fast that the concept of speed is irrelevant. Speed qualitatively beyond the concepts of distance and time, exceeding the entirety of the speed formula itself. Note while it is uncommon, it isn't impossible to achieve this speed while not being 1-A or above.)

Other
Omnipresent (This is technically a state of being, rather than a speed, but has consequences for combat similar to that of a speed statistic. For practical comparisons, each case requires more detailed consideration.)

Video:

For a more in-depth explanation of the speed tiering system, check out this video from Surfbone:

>>>https://youtu.be/8SvicQy8x88<<<

Durability
Durability: Durability is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of stamina.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

Durability Levels
Point level

Line level

Plane level

Below Average Human level

Human level

Athlete level

Street level

Wall level

Small Building level

Building level

Large Building level

City Block level

Multi-City Block level

Small Town level

Town level

Large Town level

Small City level

City level

Mountain level

Large Mountain level

Island level

Large Island level

Small Country level

Country level

Large Country level

Continent level

Multi-Continent level

Moon level

Small Planet level

Planet level

Large Planet level

Dwarf Star level

Small Star level

Star level

Large Star level

Solar System level

Multi-Solar System level

Galaxy level

Multi-Galaxy level

Universe level

High Universe level

Universe level+

Low Multiverse level

Multiverse level

Multiverse level+

High Multiverse level+

Low Complex Multiverse level

Complex Multiverse level

High Complex Multiverse level

Low Hyperverse level

Hyperverse level

High Hyperverse level

Low Outerverse level

Outerverse level

High Outerverse level

Low Complex Outerverse level

Complex Outerverse level

High Complex Outerverse level

Boundless

Note: Infinite Durability can be used. It’s basically Boundless Durability.

Lifting Strength
Lifting Strength: Likewise throwing an object a certain height upwards can be used as lifting feats, as these would require greater strength then just lifting the object.

While Striking Strength measures the energy of the characters physical attacks, Lifting Strength measures the amount of mass they can lift, which is determined by the amount of force a character can produce. This means they measure two different physical quantities. Furthermore it can't be assumed that a character that can physically produce the amount of energy used in lifting an object by a certain height can also lift it, if it didn't demonstrate the ability to produce that level of Lifting Strength. It is a common feature within fiction to feature characters capable of vastly greater physical striking strength energy outputs than what would be required to lift weights that they are repeatedly shown to struggle with.

Hence Lifting Strength and Striking Strength are in general not comparable and should be evaluated separately.

Lifting Strength Levels
Note: Infinite is also Irrelevant. Basically “Infinite” can be used as a replacement for any max stat here.

Stamina
Stamina: Stamina is an attribute that allows a certain character to remain active, exert itself to prolonged periods of time, and recover from ordeals.

Take note that we have no set categories for describing this attribute, and it is very hard to gauge properly, so you should preferably rather describe the stated or displayed extent for a certain character.

For example: "Thor once fought an army of frost giants for 9 months without tiring."

Avoid using standardised words or phrases (such as "High" or "Very High") on their own to describe stamina levels without further explanation, as it is an extremely wide field that contains numerous aspects that are not possible to properly equate to each other, for example pain resilience, endurance, and recovery time. It is strongly recommended to explain and elaborate on the feats that the characters have displayed in this area instead.

Infinite stamina should only apply to characters that can use their abilities any number of times without exhaustion.

Also, please note that characters that are mechanical or undead should not automatically be assumed to possess infinite stamina, unless this trait has been clearly defined within the series or by the lore.

Range
Range: Range is a measurement that refers to how far that the attacks or abilities of a certain character, weapon, or otherwise, can efficiently reach on their/its own.

For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below.

Below Standard Melee Range: 0 - 50 cm


 * Applies to small characters.

Standard Melee Range: 50 cm - 1 m


 * Applies to fighters using mostly their arms and legs as weapons.


 * This includes short melee weapons, such as daggers, knives, knuckledusters, etcetera.

Extended Melee Range: 1 - 3 m


 * Applies to fighters who utilize long melee weaponry or have otherwise short-ranged attacks that extend beyond normal human reach.


 * It is measured, in the case of melee weaponry, by summing the arm's length to the weapon's length. In the case of an average adult, whose arm length is around 75 cm, the weapon must at least be 25 cm to qualify for Extended Melee Range.


 * Applies to weapons such as swords, flails, spears, axes, halberds and rifle bayonets.

Several meters: 3 - 10 m


 * Applies to weapons that are designed to be utilized as throwing weapons such as shuriken, bombs, grenades, and chakrams.


 * It can also apply to extremely long melee weaponry, such as the Macedonian Sarissa or Sephiroth's Masamune. When wielded by an average adult, a weapon must be at least 225 cm long to qualify for this level of range. It should also be kept in mind that unless shown otherwise, a polearm is not held by its very end, and as such its full length should not be used for this range.

Tens of meters: 10 - 100 m


 * Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etcetera).


 * Most giant mecha are around 10 to 100 meters in height, thus their reach should be around there via melee.


 * The distance of how far you can accurately hit something via slingshot.

Hundreds of meters: 100 - 1,000 m


 * The distance that you can reach with a bow & arrow/crossbow.


 * The distance that you can perceive without a scope; average firing range for firearms.

Kilometers: 1 - 10 km


 * The distance/width of an average city, or the distance between cities.


 * Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km).

Tens of kilometers: 10 - 100 km


 * The distance/width of a large city or the distance between cities.


 * Nuclear explosions from stronger bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomba explosion radius = 26.26km).

Hundreds of kilometers: 100 - 1,000 km

Thousands of kilometers: 1,000 - 20,037 km

Planetary: 20,037 - 1,391,400 km


 * Half the circumference of Earth starts at 20,037 km.


 * The distance from the Earth to the Moon is 384,400 km.

Stellar: 1,391,400 - 50,290,000 km


 * The diameter of the Sun is 1,391,400 km.


 * The circumference of the Sun is 4,371,212 km.

Interplanetary: 50,290,000 km - 4.22 LY


 * The distance from Mercury to Venus is 50,290,000 km.


 * The distance from Mercury to Neptune is 4,443,090,000 km.


 * Mainly quantifies the distance between planets, or distance between multiple planets, etcetera.

Interstellar: 4.22 - 50,000 LY


 * The distance from Earth to the nearest star (Proxima Centauri) is 4.2 light years.


 * 50,000 LY is the radius of the Milky Way (radius of our galaxy).

Galactic: 50,000 - 2,500,000 LY


 * The radius of our galaxy, the Milky Way in 50,000 LY.

Intergalactic: 2,500,000 - 46.6 billion LY


 * The distance from our galaxy, the Milky Way and Andromeda is 2.5 million LY.


 * Mostly describes the distance between different galaxies in our universes.

Universal: 46.6 billion LY - Infinite


 * The radius of our observable universe is 46.6 billion LY.


 * From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans.

Universal+: Attacks and abilities that are able to reach anywhere within a single 4-dimensional space-time continuum.

Low Multiversal: Attacks and abilities that are able to reach anywhere within 2 to 1000 4-dimensional space-time continuums at the same time.

Multiversal: Attacks and abilities that are able to reach anywhere within 1001 to any higher finite number of 4-dimensional space-time continuums at the same time.

Multiversal+: Attacks and abilities that are able to reach anywhere within a countably infinite amount of 4-dimensional space-time continuums at the same time.

High Multiversal+: Attacks and Abilities that are able to reach anywhere throughout 5-dimensional spaces.

Low Complex Multiversal: Attacks and abilities that are able to reach throughout 6-dimensional spaces.

Complex Multiversal: Attacks and abilities that are able to reach throughout 7-dimensional to 9-dimensional spaces.

High Complex Multiversal: Attacks and abilities that are able to reach throughout 10-dimensional to 11-dimensional spaces.

Low Hyperversal: Attacks and abilities that are able to reach anywhere within 12-dimensional spaces.

Hyperversal: Attacks and abilities that are able to reach anywhere within 13-dimensional space and above, as long as it is a finite number of dimensions.

High Hyperversal: Attacks and abilities that are able to reach anywhere within spaces with a countably infinite or any higher number of dimensions (Hilbert space).

Low Outerversal: Characters capable of reaching anywhere throughout spaces completely beyond spatial dimensionality.

Outerversal: Characters capable of reaching anywhere throughout realms completely beyond the concept of space (and time).

High Outerversal: Characters who can reach anywhere throughout realms that transcend Outerversal levels as much as Outerversal levels transcend anything below.

Low Complex Outerversal: Characters capable of reaching anywhere throughout realms whose size corresponds to 3 Outerversal transcendences.

Complex Outerversal: Characters capable of reaching anywhere throughout realms whose size corresponds from 4 to any higher finite number of Outerversal transcendences.

High Complex Outerversal: Characters capable of reaching anywhere throughout realms whose size corresponds to an infinite number of Outerversal transcendences.

Boundless: Characters who can reach anywhere throughout realms that are completely transcendent to the concept of numbers and cardinality when it comes to the amount of Outerversal transcendences.

Note: The Infinite statement applies here again.

Intelligence
Intelligence is a word that is incredibly difficult to define, as it has been used to refer to many things, such as one's ability to process information, or their capacity for logic, self-awareness, creativity, reasoning, and/or problem solving, or their knowledge and memory. In its fullest definition, intelligence can be said to encompass all these things, which makes it incredibly difficult to quantify in versus debating terms, as many individuals may have plentiful ability in one area, such as knowledge, and also be lacking entirely in another, such as planning, emotional intelligence, or creativity.

Mindless: Those few beings that are literally mindless and have no capacity for intelligence at all.

Animalistic: Beings, such as animals, that only possess basic reasoning, awareness, and problem-solving skills. While various animals, such as chimpanzees, may possess higher capacities for such things, their intelligence would still remain animalistic.

Below Average: Characters of below average intellects and unremarkable skills.

Average: Characters of average intelligence. While they have more developed intelligence in certain subjects, in many cases, their overall intelligence remains average.

Above Average: Characters that show greater cognitive ability than the norm, but do not particularly stand out in any intellectual or academic fields.

Gifted: Character that demonstrate high reasoning ability, can master concepts with few repetitions, and display high performance capability in intellectual, creative, or specific academic fields.

Genius: Individuals with an exceptional capacity for knowledge and intelligence, generally in one area of varying depth, often possessed by fictional scientists and strategists. This level of intelligence is the level of actual geniuses and famous intellectuals in the real world and, in lieu of better feats, should be the default intelligence category for fictional characters treated as if they have exceptional or superhuman intelligence.


 * Examples: L and Light Yagami (Death Note), Conan Edogawa (Detective Conan), Solid Snake (Metal Gear), Shikamaru Nara and Kakashi Hatake (Naruto), Colress (Pokémon), Sherlock Holmes (Sherlock Holmes), Kurama and Yū Kaitō (Yu Yu Hakusho)

Extraordinary Genius: Individuals whose knowledge spreads over many fields of science and who vastly surpass the intellects of the smartest humans on Earth. At this level, many are capable of creating futuristic technology, executing complex strategies even under high pressure, and potentially even accurately predicting the future through sheer mental calculations, or outperforming supercomputers. This is where super scientists of exceptional scientific knowledge begin to appear.


 * Examples: Kisuke Urahara and Sosuke Aizen (Bleach), Lelouch vi Britannia (Code Geass), Batman (DC Comics), Bulma, Doctor Gero, and Android 21 (Dragon Ball), Stewie Griffin (Family Guy), Spider-Man, Bruce Banner, and Iron Man (Marvel Comics), Dust of Osiris (Melty Blood), Accelerator (To Aru Majutsu No Index), Ozymandias (Watchmen)

Supergenius: The highest level of non-omniscient intellect, possessed by those individuals with unfathomably superhuman intelligence and usually extensive mastery of most, or all, branches of science. Characters of such a scale tend to be super scientists capable of creating impossibly advanced physics-defying and reality-warping fantasy technology even with just household items, and outsmarting even other extremely intelligent individuals. Supergeniuses can often easily process calculations beyond modern humanity's combined capabilities on their own, and quickly come up with extremely complex plans.

Take note that for a Supergenius rating to be given based on technological prowess, the character in question should be able to essentially warp reality as they wish on a massive scale with their inventions, or even use them to overpower tier 1 entities for higher cases. Simply defying the laws of physics with futuristic technology is very common for Extraordinary Geniuses as well.


 * Examples: Professor Paradox (Ben 10), Brainiac (DC Comics), Dexter (Dexter's Laboratory), The Doctor (Doctor Who), Doctor Doom, Mister Fantastic, Thanos, and the High Evolutionary (Marvel Comics), Doctor Doofenshmirtz (Phineas and Ferb), Washu Hakubi (Tenchi Muyo!), Lum (Urusei Yatsura), The Emperor of Mankind (Warhammer 40,000)

Nigh-Omniscient: Characters who have knowledge of nearly everything, with only minuscule gaps existing in their knowledge.


 * Examples: Doc Scratch (Homestuck), Eternity and other abstracts (Marvel Comics), Arceus (Pokémon), Q (Star Trek), Featherine Augustus Aurora (Umineko no Naku Koro ni)

Omniscient: Characters who know literally everything. Be aware that even if they may know everything in their own setting that this does not grant them knowledge of beings from outside of it.


 * Examples: Yog-Sothoth (Cthulhu Mythos), Downstreamers (The Manifold Trilogy)